Tag Archives: post

Summer Computing

I am not sure whether this is true for other countries, but after a long, dark and cold winter, Finns want to be outdoors, when it is finally warm and sunny. Sometimes one might even do remote work outdoors, from a park, cafe or bar terrace, and that is when things can get interesting – … Continue reading ”Summer Computing”

Workshop in Singapore

I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine … Continue reading ”Workshop in Singapore”

Chili season 2018

Time to start preparing for the next summer’s chili season. This time I have promised myself that I will not fool around with any silly Ikea “passive hydroponics” system or similar. Just old-fashioned soil, some peat, water and a light. But I will make use of the Ikea cultivation pots and led lights, as much … Continue reading ”Chili season 2018”

Cognitive engineering of mixed reality

  In the 1970s and 1980s the concept ‘cognitive engineering’ was used in the industry labs to describe an approach trying to apply cognitive science lessons to the design and engineering fields. There were people like Donald A. Norman, who wanted to devise systems that are not only easy, or powerful, but most importantly pleasant … Continue reading ”Cognitive engineering of mixed reality”

Special Issue: Reflecting and Evaluating Game Studies – Games & Culture

This is now published: Games & Culture: Volume 12, Issue 6, September 2017 Special Issue: Reflecting and Evaluating Game Studies (http://journals.sagepub.com/toc/gaca/12/6) Guest Editors: Frans Mäyrä and Olli Sotamaa Articles Need for Perspective: Introducing the Special Issue “Reflecting and Evaluating Game Studies” by Frans Mäyrä & Olli Sotamaa (Free Access: http://journals.sagepub.com/doi/pdf/10.1177/1555412016672780) The Game Definition Game: A … Continue reading ”Special Issue: Reflecting and Evaluating Game Studies – Games & Culture”

LARP: Art not worthy?

Worldcon 75 in Helsinki has generally been an excellent event with multiple cultures, diverse forms of art and innumerable communities of fandom coming together. However, what left bit of a bad taste to the mouth was the organizers’ decision yesterday to cancel a LARP (live action role-play), dealing with old people and dementia. The decision … Continue reading ”LARP: Art not worthy?”

Server Update: Elementary Error?

I have been running a Windows server in our basement pretty much nonstop since 2008. Originally a personal Web server, this HP Proliant machine has in recent years mostly worked as a LAN file server for backups, media archives and for home-internal sharing. Even with a new 1.5 terabyte disk installed some years ago, it … Continue reading ”Server Update: Elementary Error?”

Yoga 510, Signature Edition

At home, I have been setting up and testing a new, dual-boot Win10/Linux system. Lenovo Yoga 510 is a budget-class, two-in-one device that I am currently setting up as a replacement for my old Vivobook (unfortunately, it has a broken power plug/motherboard, now). Technical key specs (510-14ISK, 80S70082MX model, Signature Edition) include an Intel i5-6200U processor … Continue reading ”Yoga 510, Signature Edition”

Note on working with PDFs and digital signatures

Portable Document Format (PDF) files are a pretty standard element in academic and business life these days. It is sort of a compromise, a tool for living life that is partly based on traditional paper documents and their conventions, and part on new, digital functionalities. A PDF file should maintain the appearance of the document … Continue reading ”Note on working with PDFs and digital signatures”

Brydge 12.3, Surface Pro 4

Getting the input right is one of the most challenging issues in todays world of pervasive, multimodal computing and services. Surface Pro 4 is an excellent multitouch tablet, and with the Surface Pen it is perfect for review and marking (key elements in academic life). The problem with a tablet as a main computer is … Continue reading ”Brydge 12.3, Surface Pro 4”