Tag Archives: Pokémon Go

Pokémon GO and the Ludification of Culture, Mindtrek keynote

In Tuesday, 18 October 2016, I will be presenting an invited keynote titled “Pokémon GO and the Ludification of Culture” in the Academic Mindtrek conference in the Tampere Hall. Full program at: http://www.mindtrek.org/wp-content/uploads/sites/11/2016/10/Academic-Mindtrek-2016-Printable-program.pdf. Mindtrek is a hybrid event, and there are multiple tracks in the program, see: http://www.mindtrek.org/2016/program/.  Edit: I published my Mindtrek keynote slides here: http://www.slideshare.net/fransmayra/pokmon-go-and-the-ludification-of-culture … Continue reading ”Pokémon GO and the Ludification of Culture, Mindtrek keynote”

Note on Pokémon Go: fantasy of collecting and exploring “urban nature”

For those of us who started doing r&d on location-based mobile games decade or two ago, the exploding popularity of Pokémon Go has been exciting, but also perhaps a bit bewildering to follow. There have been many games that have exploited the collaborative, competitive, user-created or spatially based functionalities of augmented reality play in more … Continue reading ”Note on Pokémon Go: fantasy of collecting and exploring “urban nature””