Tag Archives: player research

Evolution and Tensions in Gaming Communities (slides)

Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:  

Workshop in Singapore

I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine … Continue reading ”Workshop in Singapore”

Pokémon GO and the Ludification of Culture, Mindtrek keynote

In Tuesday, 18 October 2016, I will be presenting an invited keynote titled “Pokémon GO and the Ludification of Culture” in the Academic Mindtrek conference in the Tampere Hall. Full program at: http://www.mindtrek.org/wp-content/uploads/sites/11/2016/10/Academic-Mindtrek-2016-Printable-program.pdf. Mindtrek is a hybrid event, and there are multiple tracks in the program, see: http://www.mindtrek.org/2016/program/.  Edit: I published my Mindtrek keynote slides here: http://www.slideshare.net/fransmayra/pokmon-go-and-the-ludification-of-culture … Continue reading ”Pokémon GO and the Ludification of Culture, Mindtrek keynote”