Tag Archives: game design

Pokémon GO Plus: The challenge of casual pervasive gaming?

Our research projects have explored the directions of pervasive gaming and more general ludification trends in culture and society. One of the success stories of last year was Pokémon GO, the location-based mobile by Niantic (a Google spin-off) and Pokémon Company. When winter came, the player numbers dropped: at least in Finnish winter is became … Continue reading ”Pokémon GO Plus: The challenge of casual pervasive gaming?”

Note on Pokémon Go: fantasy of collecting and exploring “urban nature”

For those of us who started doing r&d on location-based mobile games decade or two ago, the exploding popularity of Pokémon Go has been exciting, but also perhaps a bit bewildering to follow. There have been many games that have exploited the collaborative, competitive, user-created or spatially based functionalities of augmented reality play in more … Continue reading ”Note on Pokémon Go: fantasy of collecting and exploring “urban nature””

Academic Mindtrek 2016 CFP

[Please spread the word, Mindtrek includes also an established game research track] ============================================= Call for Papers, Posters, Demonstrations and Workshops 17th to 19th October 2016 Tampere, Finland http://www.mindtrek.org/2016/academic/ Full papers, posters, demonstrations and workshops due on: —— DEADLINE 27th June, 2016 —— In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published … Continue reading ”Academic Mindtrek 2016 CFP”

Talk in London about Hybrid Playful Experiences

I will give a talk about “Hybrid Playful Experiences – Bridging the Physical-Digital Divide” this Wednesday in London, at the Innovations for the Benefit of Packaging and Commercial Printing event. This research is related both the the ‘Hybrid Media COST … Continue reading

Finland in ‘Video Games Around the World’ book

I got today in mail delivery my author’s copy of the very interesting book Video Games Around the World (The MIT Press). Edited by the encyclopaedicly knowledgeable and eminently productive Mark J.P. Wolf, it features 40 essays about games and … Continue reading