Tag Archives: digital culture

Apple TV, 4th generation

Apple has been developing their television offerings in multiple fronts: in one sense, much television content and viewers have already moved into Apple (and Google) platforms, as online video and streaming media keeps on growing in popularity. According to one market research report, in 18-24 age group (in America), between 2011 and 2016, traditional television viewing has dropped by … Continue reading ”Apple TV, 4th generation”

Tech Tips for New Students

There are many useful practices and tools that can be recommended for new university students; many good study practices are pretty universal, but then there are also elements that relate to what one studies, where one studies – to the institutional or disciplinary frames of academic work. A student that works on a degree in … Continue reading ”Tech Tips for New Students”

DiGRA Distinguished Scholar

I am proud to be among the the inaugural group of DiGRA Distinguished Scholars, as recently  appointed by the DiGRA executive board: Ian Bogost Mia Consalvo Suzanne DeCastell Jussi Holopainen Jesper Juul Aphra Kerr Tanya Krzywinska Jonas Linderoth Esther MacCallum-Stewart Frans Mäyrä Annika Waern Jose Zagal There are similar recognitions that established scholarly associations award in their fields, … Continue reading ”DiGRA Distinguished Scholar”

Note on Pokémon Go: fantasy of collecting and exploring “urban nature”

For those of us who started doing r&d on location-based mobile games decade or two ago, the exploding popularity of Pokémon Go has been exciting, but also perhaps a bit bewildering to follow. There have been many games that have exploited the collaborative, competitive, user-created or spatially based functionalities of augmented reality play in more … Continue reading ”Note on Pokémon Go: fantasy of collecting and exploring “urban nature””

On Bluetooth Headphones: The Case of Bose QC35

Enjoying music of all kinds home and on the road (and, at summertime, at the beach / in nature), I have been interested in mobile audio solutions (though not in any religious or “serious audiophile” manner, luckily for my wallet). At homes, my headphones are AKG K550, which are very analytical, crystal clean-sounding, closed-back German … Continue reading ”On Bluetooth Headphones: The Case of Bose QC35”

Just for the likes?

Using Facebook and Twitter today, like we do these days, liking and sharing and retweeting, it again came to me how complex these basic actions actually, fundamentally are. We click an update to express support, to say “me too”, or just to send a social presence (phatic) style of update: our connection is still working. … Continue reading ”Just for the likes?”

Money & Games blog note, #moneygames

A quick note about the Money & Games seminar, based on the first day: I was expecting the relationships between money and games to be diverse and rather complex field, and I was not disappointed by the seminar. The idea that game could be seen as a straightforward product that someone just builds, and then … Continue reading ”Money & Games blog note, #moneygames”

Sanna Malinen’s PhD defence

Today researcher Sanna Malinen defended her PhD thesis in the University of Tampere. The opponent in the public defence was professor Pekka Räsänen from the University of Turku, professor Frans Mäyrä acted as the custos. The abstract and download link to the full, PDF version of the dissertation, titled Sociability and Sense of Community among … Continue reading ”Sanna Malinen’s PhD defence”

Year in review – my 2015 in game studies

The year 2015 was a busy year, and hard to summarise as it feels like there never really was any time to stop and reflect; thus I welcome this short review note as such opportunity. Much of my time this year was spent on administrative things, related processes, projects, work contracts and plans of restructuring … Continue reading ”Year in review – my 2015 in game studies”

Gaming station, next generation

As I wrote around Christmas 2011, I made my latest big PC upgrade then, going for Asus P8Z68-V, GEN3 motherboard and ASUS GTX 560 Ti DirectCU II TOP based system. This served me four, rather than planned five years though. Apparently the motherboard peripherals failed, and then BIOS upgrade went astray, plus botched CMOS reset … Continue reading ”Gaming station, next generation”