Tag Archives: Research
One of the critical issues that the EduMAP project was designed to address is the failure of the adult education (AE) system to reach out in effective ways to the…
I will be speaking in April 26th about the “Potentials of multidisciplinary collaboration in the study of future game and play forms” in A MAZE, Clash of Realities collaborative seminar: Academic and Artistic Research on Digital Games summit. For the full program, see this link.
Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:
I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine … Continue reading ”Workshop in Singapore”
“Leadership today […] is about unlearning management and relearning being human.” This thought-provoking quotation is from an article, published a few days ago at Harvard Business Review‘s website under a …
The key research infrastructures these days include e.g. access to online publication databases, and ability to communicate with your colleagues (including such prosaic things as email, file sharing and real-time chat). While an astrophysicist relies on satellite data and a physicist to a particle accelerator, for example, in research and humanities and human sciences is … Continue reading ”Tools for Trade”