Tag Archives: game studies

Thunderbolt 3, eGPUs

(This is the first post in a planned series, focusing on various aspects of contemporary information and communication technologies.) The contemporary computing is all about flow of information: be it a personal computer, a mainframe server, a mobile device or even an embedded system in a vehicle, for example, the computers of today are not isolated. … Continue reading ”Thunderbolt 3, eGPUs”

Pokémon GO Plus: The challenge of casual pervasive gaming?

Our research projects have explored the directions of pervasive gaming and more general ludification trends in culture and society. One of the success stories of last year was Pokémon GO, the location-based mobile by Niantic (a Google spin-off) and Pokémon Company. When winter came, the player numbers dropped: at least in Finnish winter is became … Continue reading ”Pokémon GO Plus: The challenge of casual pervasive gaming?”

Todellisuutemme tulevaisuus? Nuorten filosofiatapahtuma 2017

[Talked in Finnish about the future of “real” and “virtual” in Helsinki today.] Osallistuin alustajana ja panelistina tänään Nuorten filosofiatapahtumaan. Oma esitykseni (ks. runko alla) pyrki virittelemään pohdintaa ja keskustelua siitä, mihin tulevaisuudessa voi mahdollisesti johtaa ne käynnissä olevat kehityskulut, missä “vaikuttavat mutta ei-materiaaliset” todellisuutta rakentavat kehykset ja kerrokset tulevat keskellemme, ja ohjaavat osaa ihmisistä … Continue reading ”Todellisuutemme tulevaisuus? Nuorten filosofiatapahtuma 2017”

CFP: GamiFIN conference 2017, ext-dl: 31 January, 2017

CFP GamiFIN Conference 2017 Pori, Finland http://gamifinconference.com 9th to 10th May 2017 Submissions due on: EXTENDED DEADLINE 31th January, 2017 Selected contributions will be published in special issue of International journal of Serious Games + Open-access online conference proceedings (CEUR-WS) * GamiFIN 2017 is proud and delighted to announce our confirmed keynote speakers, we do have … Continue reading ”CFP: GamiFIN conference 2017, ext-dl: 31 January, 2017”

Retrospect, 2016, 2006, 1996, and beyond

I am not particularly good in remembering things, which makes annually returning cycles of breaks and opportunities for reflection challenging, yet also very useful. Year 2016 was exceptionally burdersome year for many reasons, but among much sadness and strain, there were also many happy things, and quiet progress that is important, but that will most … Continue reading ”Retrospect, 2016, 2006, 1996, and beyond”

CFP: DiGRA 2017, Australia

Call for Participation DiGRA2017: The 10th Digital Games Research Association Conference We are delighted to announce the Call for Participation for DiGRA 2017, to be held July 3-6 2017, at Swinburne University of Technology in Melbourne, Australia. DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in … Continue reading ”CFP: DiGRA 2017, Australia”

Suomen Pelimuseo, The Finnish Museum of Games

The Finnish Museum of Games (Suomen Pelimuseo) was open for the first time tonight; this event was only for the various partners who had made the museum possible, experts and makers, as well as to the important donators in the crowdfunding campaign. Pelimuseo is the first public organisation in Finland which has successfully run a … Continue reading ”Suomen Pelimuseo, The Finnish Museum of Games”

CFP: Spectating Play, 24-25 April 2017

Spectating Play – 13th Annual Game Research Lab Spring Seminar 24th-25th of April 2017, Tampere Finland http://spectatingplay.com/call-for-papers/ Important dates – Abstract Deadline: January 18th, 2017 – Notification of Acceptance: February 3rd, 2017 – Full Paper deadline: April 3rd, 2017 – Seminar dates: April 24-25, 2017 Call for Papers This year’s Game Lab Spring Seminar focuses … Continue reading ”CFP: Spectating Play, 24-25 April 2017”

Lautapelikysely, Hybrid Social Play

Pelaatko tai pelaavatko perheenjäsenesi lautapelejä usein, satunnaisesti tai harvoin? Vastaa lautapeliaiheiseen kyselyyn! Kysely on osa Turun, Tampereen ja Jyväskylän yliopiston yhteistä Hybrid Social Play -hanketta. Hankkeen tutkimuskohteena ovat erilaiset tuotteet kuten lautapelit, leikkivälineet ja raha-automaatit sekä niiden yhteydessä hyödynnetyt sähköiset ja digitaaliset ominaisuudet kuten älypuhelimet, tietokoneet ja sosiaalisen median palvelut. Tutkimuksen kannalta on tärkeää, että … Continue reading ”Lautapelikysely, Hybrid Social Play”

Luento: Pelitutkimuksesta pelillistyvän kulttuurin ja yhteiskunnan tutkimukseen

Eilisen Vaasa Game Days-seminaarin luentokalvoni ovat nyt saatavilla alta: