Tag Archives: game studies

Tools for Trade

The key research infrastructures these days include e.g. access to online publication databases, and ability to communicate with your colleagues (including such prosaic things as email, file sharing and real-time chat). While an astrophysicist relies on satellite data and a physicist to a particle accelerator, for example, in research and humanities and human sciences is … Continue reading ”Tools for Trade”

Game researcher positions: CoE GameCult

There are several games researcher positions open right now: the Academy of Finland has granted funding for the new Centre of Excellence in Game Culture Studies (CoE GameCult: 2018-2025 CoE Program), and there are currently 5 Postdoc or University Researcher (a senior researcher) positions available for application in the University of Tampere Game Research Lab … Continue reading ”Game researcher positions: CoE GameCult”

DiGRA 2018 CFP: The Game is the Message

The Game is the Message http://digra2018.com July 25-28, 2018 Campus Luigi Einaudi, Università di Torino, Turin, Italy Lungo Dora Siena, 100 A, 10153 Turin, Italy Conference chairs: Riccardo Fassone and Matteo Bittanti Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a … Continue reading ”DiGRA 2018 CFP: The Game is the Message”

Cognitive engineering of mixed reality

  In the 1970s and 1980s the concept ‘cognitive engineering’ was used in the industry labs to describe an approach trying to apply cognitive science lessons to the design and engineering fields. There were people like Donald A. Norman, who wanted to devise systems that are not only easy, or powerful, but most importantly pleasant … Continue reading ”Cognitive engineering of mixed reality”

Paljon pelissä -loppuseminaari 10.10.2017

Lämpimästi tervetuloa projektin Paljon pelissä -loppuseminaariin! EHYT ry:n aikuisten rahapelihaittoja ehkäisevä Arpa-projekti järjestää projektin tuloksista ja rahapelihaittojen ehkäisyn ajankohtaisista aiheista Paljon pelissä -loppuseminaarin. Tilaisuus järjestetään tiistaina 10.10.2017 klo 12-16 G Livelabissa osoitteessa Yrjönkatu 3, 00120 Helsinki. Tila on esteetön. Ilmoittaudu mukaan loppuseminaariin 25.9. mennessä täällä: https://my.surveypal.com/paljonpelissa Ohjelma 12:00 Tervetuloa, Kari Vuorin​en, talous- ja hallintojohtaja, EHYT ry … Continue reading ”Paljon pelissä -loppuseminaari 10.10.2017”

JKL: PLAY ’17 -seminaari 8.9.2017

(Puhumassa ensi viikolla täällä – ilmeisesti muutama paikka on vielä tarjolla, levittäkää sanaa) KUTSU: PLAY ’17 -seminaari 8.9.2017 Tervetuloa PLAY ’17 -seminaariin perjantaina 8.9.2017! Seminaari, jonka teemana on Pelillisyys ja uudet teknologiat musiikin oppimisessa, päättää Suomalaisella musiikkikampuksella toteutetun PLAY-hankkeen. Seminaari järjestetään JAMK:in Hannikaissalissa osoitteessa Pitkäkatu 18–22, Jyväskylä. Aloitamme päivän hankkeen tarjoamalla aamupalalla klo 8.30, jonka … Continue reading ”JKL: PLAY ’17 -seminaari 8.9.2017”

CFP: Digital Humanities in the Nordic Countries 2018

Digital Humanities in the Nordic Countries calls for submissions for its 2018 conference in Helsinki, Finland, 7–9 March 2018. http://heldig.fi/dhn-2018/ Keynote speakers Kathryn Eccles, University of Oxford, https://www.oii.ox.ac.uk/people/kathryn-eccles/ – Academic Programme Manager for Digital Humanities and Research Fellow at Oxford Internet Institute with interest in the impact of new technologies on Humanities scholarship, and the … Continue reading ”CFP: Digital Humanities in the Nordic Countries 2018”

Special Issue: Reflecting and Evaluating Game Studies – Games & Culture

This is now published: Games & Culture: Volume 12, Issue 6, September 2017 Special Issue: Reflecting and Evaluating Game Studies (http://journals.sagepub.com/toc/gaca/12/6) Guest Editors: Frans Mäyrä and Olli Sotamaa Articles Need for Perspective: Introducing the Special Issue “Reflecting and Evaluating Game Studies” by Frans Mäyrä & Olli Sotamaa (Free Access: http://journals.sagepub.com/doi/pdf/10.1177/1555412016672780) The Game Definition Game: A … Continue reading ”Special Issue: Reflecting and Evaluating Game Studies – Games & Culture”

LARP: Art not worthy?

Worldcon 75 in Helsinki has generally been an excellent event with multiple cultures, diverse forms of art and innumerable communities of fandom coming together. However, what left bit of a bad taste to the mouth was the organizers’ decision yesterday to cancel a LARP (live action role-play), dealing with old people and dementia. The decision … Continue reading ”LARP: Art not worthy?”

Testing Steam Link

It is my summer vacation period now, and during a rainy week, it would be nice to play also some PC games – either alone, or together as a social experience, if a game from a suitable genre is available. To bring the PC experience from my “media cave” to the living room, I installed … Continue reading ”Testing Steam Link”