Tag Archives: digital culture

Keynote, EDEN 2017 – Diversity Matters!

Next week, I will take part in EDEN 2017 – the annual conference of the European Distance and E-Learning Network – in Jönköping, Sweden. I am proud to present an invited keynote in the first conference day, 14th June. Titled “Multidimensional Ludic Literacy: Diversity in Game Cultures” my talk is aimed to build bridges between … Continue reading ”Keynote, EDEN 2017 – Diversity Matters!”

Thunderbolt 3, eGPUs

(This is the first post in a planned series, focusing on various aspects of contemporary information and communication technologies.) The contemporary computing is all about flow of information: be it a personal computer, a mainframe server, a mobile device or even an embedded system in a vehicle, for example, the computers of today are not isolated. … Continue reading ”Thunderbolt 3, eGPUs”

Tietokone, henk.koht. (On personal computers)

[Note in Finnish about the use and evolution of personal computers] Henkilökohtaiset tietokoneet ovat verrattain nuori ilmiö, ja ajatus yhden ihmisen käyttöön suunnitellusta ja hankitusta tietokoneesta olisi ollut vielä 1950- ja 60-luvuilla lähes käsittämätön. Tietotekniikan hinta on kuitenkin alentunut, ja samalla ajatus tietokoneesta on ihmiskeskeistynyt. Kalliit tieteelliset ja taloushallinnon laskimet ovat mukautuneet ja mukautettu ihmisten … Continue reading ”Tietokone, henk.koht. (On personal computers)”

Future of interfaces: AirPods

I am a regular user of headphones of various kinds, both wired and wireless, closed and open, with noise cancellation, and without. The latest piece of this technology I invested in are the “AirPods” by Apple. Externally, these things are almost comically similar to the standard “EarPods” they provide with, or as the upgrade option … Continue reading ”Future of interfaces: AirPods”

Pokémon GO Plus: The challenge of casual pervasive gaming?

Our research projects have explored the directions of pervasive gaming and more general ludification trends in culture and society. One of the success stories of last year was Pokémon GO, the location-based mobile by Niantic (a Google spin-off) and Pokémon Company. When winter came, the player numbers dropped: at least in Finnish winter is became … Continue reading ”Pokémon GO Plus: The challenge of casual pervasive gaming?”

Retrospect, 2016, 2006, 1996, and beyond

I am not particularly good in remembering things, which makes annually returning cycles of breaks and opportunities for reflection challenging, yet also very useful. Year 2016 was exceptionally burdersome year for many reasons, but among much sadness and strain, there were also many happy things, and quiet progress that is important, but that will most … Continue reading ”Retrospect, 2016, 2006, 1996, and beyond”

10-year-update: my home pages

My current university side home pages are from year 2006, so there is a decade of Internet and WWW evolution looming over them. Static HTML is not so bad in itself – it is actually fast and reliable, as compared to some more flaky ways of doing things. However, people access online content increasingly with … Continue reading ”10-year-update: my home pages”

Suomen Pelimuseo, The Finnish Museum of Games

The Finnish Museum of Games (Suomen Pelimuseo) was open for the first time tonight; this event was only for the various partners who had made the museum possible, experts and makers, as well as to the important donators in the crowdfunding campaign. Pelimuseo is the first public organisation in Finland which has successfully run a … Continue reading ”Suomen Pelimuseo, The Finnish Museum of Games”

CFP: Spectating Play, 24-25 April 2017

Spectating Play – 13th Annual Game Research Lab Spring Seminar 24th-25th of April 2017, Tampere Finland http://spectatingplay.com/call-for-papers/ Important dates – Abstract Deadline: January 18th, 2017 – Notification of Acceptance: February 3rd, 2017 – Full Paper deadline: April 3rd, 2017 – Seminar dates: April 24-25, 2017 Call for Papers This year’s Game Lab Spring Seminar focuses … Continue reading ”CFP: Spectating Play, 24-25 April 2017”

Lautapelikysely, Hybrid Social Play

Pelaatko tai pelaavatko perheenjäsenesi lautapelejä usein, satunnaisesti tai harvoin? Vastaa lautapeliaiheiseen kyselyyn! Kysely on osa Turun, Tampereen ja Jyväskylän yliopiston yhteistä Hybrid Social Play -hanketta. Hankkeen tutkimuskohteena ovat erilaiset tuotteet kuten lautapelit, leikkivälineet ja raha-automaatit sekä niiden yhteydessä hyödynnetyt sähköiset ja digitaaliset ominaisuudet kuten älypuhelimet, tietokoneet ja sosiaalisen median palvelut. Tutkimuksen kannalta on tärkeää, että … Continue reading ”Lautapelikysely, Hybrid Social Play”