Tag Archives: digital culture

Summer Computing

I am not sure whether this is true for other countries, but after a long, dark and cold winter, Finns want to be outdoors, when it is finally warm and sunny. Sometimes one might even do remote work outdoors, from a park, cafe or bar terrace, and that is when things can get interesting – … Continue reading ”Summer Computing”

Talking in A MAZE summit, Berlin

I will be speaking in April 26th about the “Potentials of multidisciplinary collaboration in the study of future game and play forms” in A MAZE, Clash of Realities collaborative seminar: Academic and Artistic Research on Digital Games summit. For the full program, see this link.

Recommended laptops, March 2018

Every now and then I am asked to recommend what PC to buy. The great variety in individual needs and preferences make this ungrateful task – it is dangerous to follow someone else’s advice, and not to do your own homework, and hands-on testing yourself. But, said that, here are some of my current favourites, … Continue reading ”Recommended laptops, March 2018”

Evolution and Tensions in Gaming Communities (slides)

Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:  

Workshop in Singapore

I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine … Continue reading ”Workshop in Singapore”

Cognitive engineering of mixed reality

  In the 1970s and 1980s the concept ‘cognitive engineering’ was used in the industry labs to describe an approach trying to apply cognitive science lessons to the design and engineering fields. There were people like Donald A. Norman, who wanted to devise systems that are not only easy, or powerful, but most importantly pleasant … Continue reading ”Cognitive engineering of mixed reality”

CFP: Digital Humanities in the Nordic Countries 2018

Digital Humanities in the Nordic Countries calls for submissions for its 2018 conference in Helsinki, Finland, 7–9 March 2018. http://heldig.fi/dhn-2018/ Keynote speakers Kathryn Eccles, University of Oxford, https://www.oii.ox.ac.uk/people/kathryn-eccles/ – Academic Programme Manager for Digital Humanities and Research Fellow at Oxford Internet Institute with interest in the impact of new technologies on Humanities scholarship, and the … Continue reading ”CFP: Digital Humanities in the Nordic Countries 2018”

Special Issue: Reflecting and Evaluating Game Studies – Games & Culture

This is now published: Games & Culture: Volume 12, Issue 6, September 2017 Special Issue: Reflecting and Evaluating Game Studies (http://journals.sagepub.com/toc/gaca/12/6) Guest Editors: Frans Mäyrä and Olli Sotamaa Articles Need for Perspective: Introducing the Special Issue “Reflecting and Evaluating Game Studies” by Frans Mäyrä & Olli Sotamaa (Free Access: http://journals.sagepub.com/doi/pdf/10.1177/1555412016672780) The Game Definition Game: A … Continue reading ”Special Issue: Reflecting and Evaluating Game Studies – Games & Culture”

LARP: Art not worthy?

Worldcon 75 in Helsinki has generally been an excellent event with multiple cultures, diverse forms of art and innumerable communities of fandom coming together. However, what left bit of a bad taste to the mouth was the organizers’ decision yesterday to cancel a LARP (live action role-play), dealing with old people and dementia. The decision … Continue reading ”LARP: Art not worthy?”

Keynote, EDEN 2017 – Diversity Matters!

Next week, I will take part in EDEN 2017 – the annual conference of the European Distance and E-Learning Network – in Jönköping, Sweden. I am proud to present an invited keynote in the first conference day, 14th June. Titled “Multidimensional Ludic Literacy: Diversity in Game Cultures” my talk is aimed to build bridges between … Continue reading ”Keynote, EDEN 2017 – Diversity Matters!”